Modder injects leaked DLSS 5 with 4x Multipass into 1996 Quake as a post-process
Ukrainian modder Valery Kryzhanovsky posted videos running a leaked DLSS 5 build on the 1996 game Quake, with results that Tom’s Hardware describes as not looking good. The effect is not natively integrated into the game engine; it is applied as a post-process through ReShade and RenoDX on DOSBox’s rendered frame, using 4x Multipass, and Kryzhanovsky says the leaked build is undertrained. Tom’s Hardware notes that DLSS 5 is not integrated into Quake’s engine, explaining the darkened, poor-looking output; the report also mentions Nvidia’s claim this week that it improved DLSS 5 model performance by 2x while shrinking its footprint by 24%.
The experiment shows how a leaked, undertrained DLSS 5 build behaves when applied outside a game engine as a real-time post-process, producing visibly darkened results.
A Ukrainian DLSS 5 experimenter is back at it again, this time testing the original Quake game. It’s running as a post-process, not natively integrated into the game engine, using 4x Multipass to enhance the effect, but it doesn’t look so good.
Valery Kryzhanovsky has posted multiple videos running DLSS 5 on games it was never meant to be used for, nor were the games built with AI upscaling and image enhancements in mind. We previously covered a few of Valery’s projects, running DLSS 5 on 2D games like Duke Nukem and Pac-Man, resulting in weird and cursed images.
However, this time Valery uploaded a video of it on the 1996 Quake, considered to be the very first true 3D FPS in history. Valery explains in the description that the game is not running the leaked DLSS 5 build natively, but as a post-process using ReShade through RenoDX to play with the parameters and settings and inject the effect on DOSBox’s rendered frame. So it’s an emulated version of Quake with basically an AI filter with the DLSS 5 algorithm over it four times, except it’s running in real time on a game. This is similar to how others have experimented with DLSS 5 on videos, applying the effect on top, like JackSpace’s video to “fix” bad CGI in old movies with DLSS 5.
#Nvidia#DLSS 5#Quake#ReShade#RenoDX#DOSBox#Valery Kryzhanovsky#id Software