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ReShade

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Headlines · 2

  1. DLSS 5 foveated-rendering mods claim near-double performance, unverified

    Tom's Hardware reports that two community projects now apply foveated rendering to DLSS 5 Neural Rendering: maximedgoulet's Foveated DLSS5, a ReShade add-on, and ClarkCheekyKent's CheekyFoveatedDLSS, a standalone integration. Rather than changing image resolution, the mods vary the level of detail in DLSS 5 Neural Rendering, keeping the centre of the frame at full quality while reducing detail toward the edges; users can set the centre region's width and height independently and adjust the fall-off rate. The reported speed-up rests on a self-reported Reddit measurement of 48 to 80 FPS in The Witcher 3 at 7680x2160 on an RTX 4090, which Tom's Hardware cites without independent verification.

    Tom’s Hardware · 🔥 0
  2. Modder injects leaked DLSS 5 with 4x Multipass into 1996 Quake as a post-process

    Ukrainian modder Valery Kryzhanovsky posted videos running a leaked DLSS 5 build on the 1996 game Quake, with results that Tom’s Hardware describes as not looking good. The effect is not natively integrated into the game engine; it is applied as a post-process through ReShade and RenoDX on DOSBox’s rendered frame, using 4x Multipass, and Kryzhanovsky says the leaked build is undertrained. Tom’s Hardware notes that DLSS 5 is not integrated into Quake’s engine, explaining the darkened, poor-looking output; the report also mentions Nvidia’s claim this week that it improved DLSS 5 model performance by 2x while shrinking its footprint by 24%.

    Tom’s Hardware · 🔥 0

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