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Headlines · 2

  1. New DLSS 5 neural rendering model modded into unsupported games, up to 40% faster

    A new DLSS 5 Neural Rendering build (310.9.16.0) shipped in an NBA 2K27 update and was quickly extracted by modders, who ran it in games and on GPUs without official support using tools such as OptiScaler and RenoDX. Community testers reported frame-rate gains of up to 40% versus the previous model, with one tester citing up to 90% in The Witcher 3; these results are preliminary and vary by game. Nvidia says the new model is 24% smaller, uses 20% less VRAM at 4K and processes neural rendering up to twice as fast, and the DLL includes Preset A (old model) and Preset B (new model).

    Wccftech · 🔥 0
  2. Modder injects leaked DLSS 5 with 4x Multipass into 1996 Quake as a post-process

    Ukrainian modder Valery Kryzhanovsky posted videos running a leaked DLSS 5 build on the 1996 game Quake, with results that Tom’s Hardware describes as not looking good. The effect is not natively integrated into the game engine; it is applied as a post-process through ReShade and RenoDX on DOSBox’s rendered frame, using 4x Multipass, and Kryzhanovsky says the leaked build is undertrained. Tom’s Hardware notes that DLSS 5 is not integrated into Quake’s engine, explaining the darkened, poor-looking output; the report also mentions Nvidia’s claim this week that it improved DLSS 5 model performance by 2x while shrinking its footprint by 24%.

    Tom’s Hardware · 🔥 0

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