开发者用 Claude Opus 5.5 制作 3D Boss
AI 总结
据 r/ClaudeAI 帖子,After the Wind 的开发者使用 Claude Opus 5.5 配合 Blender 完成企鹅 Boss 的绑定、权重绘制和动画。Tripo P2 用于生成并纹理化 3D 模型,Godot 则负责玩法集成和晃动着色器。这套流程从两张笔记本草图发展为拥有 58 根骨骼和 22 个动画的角色。
深度见解
这则 r/ClaudeAI 案例具体展示了 Claude Opus 5.5、Blender、Tripo P2 与 Godot 的组合流程,但相关细节尚未得到独立验证。
| After my first post about After the Wind, I stayed in touch with the developer and asked how he makes his characters. He shared the process behind this penguin boss, from two notebook sketches to a rigged character with 22 animations. The stack 1. Sketches and references The character started as two pencil doodles. He explored body shapes and tested the wings folded against the belly and extended during an attack, then prepared front and side references for 3D. 2. Model and textures He generated four options at a time in Tripo P2. The first 5k quad mesh didn’t work well for this creature, so he switched to 25k triangles and textured that mesh directly in Tripo. 3. Rigging with Opus 5.5 Working with Claude in Blender, he built a rig with 58 bones, including one for each flight feather, 12 per wing. The feathers can fan out during attacks and fold against the belly. The belly has its own bone so it follows the body a beat later. 4. Animation with Opus 5.5 His role was to describe the weight, feel and purpose of each movement, then give feedback. For the wing slash, he wanted the swing to start at the hips, using the longer feathers to extend the attack’s reach. For the recovery after a belly slide, he used footage of a real gentoo penguin pushing off the ice with its flippers and getting its feet underneath it. The boss now has 22 animations, including waddling, sliding, throwing a tantrum and napping on his feet so you can sneak up and poke him. 5. Movement in Godot A jiggle shader uses a softness map baked from the rig weights. The wings and feathers stay firm while the belly, chest and cheeks wobble. When he pushes himself up, his belly squishes against the ground under his weight. submitted by /u/Delicious-Shower8401 [link] [comments] |