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After the Wind

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  1. Developer uses Claude Opus 5.5 in a 3D boss animation workflow

    According to a post in r/ClaudeAI, the developer of After the Wind used Claude Opus 5.5 with Blender for rigging, weight painting, and animation of a penguin boss. Tripo P2 was used to generate and texture the 3D model, while Godot handled gameplay integration and a jiggle shader. The reported workflow grew from two notebook sketches into a rigged character with 58 bones and 22 animations.

    r/ClaudeAI · 🔥 0

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AIStudio2API: A Go-based proxy service that converts Google AI Studio web protocols into compatible APIs.

What problem it solves Users need a local service that can expose Google AI Studio Playground and Build conversations through familiar API formats. The project addresses protocol differences across OpenAI, Anthropic, Gemini, agent clients, media generation, and other AI Studio capabilities while providing account and service management. Key features Four compatible API protocols — The service expo…

github.comhttps://github.com/Mag1cFall/AIStudio2API