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Tripo P2

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Headlines · 2

  1. Developer uses Claude Opus 5.5 in a 3D boss animation workflow

    According to a post in r/ClaudeAI, the developer of After the Wind used Claude Opus 5.5 with Blender for rigging, weight painting, and animation of a penguin boss. Tripo P2 was used to generate and texture the 3D model, while Godot handled gameplay integration and a jiggle shader. The reported workflow grew from two notebook sketches into a rigged character with 58 bones and 22 animations.

    r/ClaudeAI · 🔥 0
  2. Solo developer builds a Godot game with Claude Code and Opus 5.5

    In a Reddit interview, a solo developer said they spent about six weeks turning their own drawings and ideas into a playable Godot game despite having no coding or game-development background. Most development reportedly happened through Claude Code with Opus 5.5. Custom skills included “route,” which delegates suitable work to Sonnet or Haiku for review by Opus, and “handoff,” which starts a fresh session with the setup and context needed to continue. Tripo P2 and Blender were used for 3D assets, while Obsidian stored research and documentation.

    r/ClaudeAI · 🔥 0

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