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Headlines · 4
- Fan-made Link's Awakening PC port built almost entirely with Claude hits public beta
Developer peiikai has released a free, fan-made PC port of the 2019 remake of The Legend of Zelda: Link's Awakening, now in public beta on GitHub as LASRecomp. According to the developer, the project was built almost entirely with Claude — used for decompilation and reverse engineering, for writing nearly all of the code, and for generating the repository's documentation — and it runs natively on Windows, macOS and Linux, with an experimental Arm Linux build, though users must supply the game files themselves. Added features include multiple aspect ratios, unlocked internal and display resolutions, button prompts for alternate controllers, keyboard support, optional 360-degree movement, and a randomizer with per-seed saves and item/quest shuffling. The developer stresses the decompilation is still in beta with several serious known issues, and the report notes early footage of ports for Super Mario Odyssey (2017) and Super Mario Bros. Wonder (2023), whose files are not yet available and whose performance remains unstable.
TechSpot · 🔥 10 - AI agent skills help D2R Mobile port Switch Diablo II to iPhone and iPad
On October 12, 2026, an open-source project called D2R Mobile went viral on GitHub, reportedly gaining more than 2,600 stars and 850 forks in three days. Its developer ported the Nintendo Switch version of Diablo II: Resurrected to iPhone, iPad and Apple Silicon Macs by executing ARM64 native code, using static binary rewriting and a compatibility layer, and remapping the Switch's NVN graphics API to Apple's Metal, reusing shader-conversion components from the Switch emulator Ryujinx. According to the developer's tests, an iPhone 17 Pro Max runs the game at 60 FPS, and an A16-based iPhone 14 Pro Max with 6GB of RAM reached the same frame rate, while a closed test across 44 iPhones and iPads completed the Normal, Nightmare and Hell difficulties. The project also ships Agent Skills for Claude Code and Codex that encode environment setup, asset conversion, compilation and deployment as task specifications an AI agent can follow, letting users state build goals in natural language. The article also examines the commercial impact on Blizzard and Nintendo and possible DMCA and console-key legal risks.
虎嗅 AI · 🔥 4 - Bloomberg Intelligence: cloud gaming to hit $38B by 2035 as consoles go niche
Bloomberg Intelligence forecasts that streamed games will become a $38 billion market by 2035 and that the dedicated console will stop being a mass-market product, with analyst Nathan Naidu comparing consoles to record players kept alive by enthusiasts and collectors. The case depends on surplus GPU capacity pushing compute prices down late this decade — something Naidu concedes has not happened yet, as AI demand is currently pushing prices up: AWS raised reserved GPU prices about 20% in July, its second rise in six months, amid a memory shortage analysts do not expect to ease before 2028. The report estimates Microsoft holds roughly 40% of streaming with Xbox Cloud Gaming at about 220 million hours last quarter, with Nvidia's GeForce Now ahead on technology and Tencent leading in China; Microsoft announced a next-generation console for 2027 in July while cutting 3,200 roles and shedding five studios. The article also notes Epic chief Tim Sweeney saying the company is retooling for maximum AI acceleration with Claude and Gemini already built into Unreal Engine 6, and a survey of more than 2,300 developers in which 52% said generative AI is harming the industry.
The Next Web · 🔥 0 - Bloomberg: Cloud Gaming and AI Could Eventually End Game Consoles
Bloomberg Intelligence's October 14 industry report predicts the cloud gaming market will reach $38 billion by 2035 and says traditional consoles may eventually lose their mass-market role as cloud gaming spreads. It argues AI makes games more complex and hardware demands higher, so running games in data centers and streaming them over the internet can meet demand better than launching a faster new console every few years. Analyst Nathan Naidu said AI data-center demand has pushed up compute prices but GPU supply may exceed demand by the late 2020s, improving cloud gaming operators' cost economics; Nintendo's cloud efforts are limited, Sony is relatively well placed with PlayStation Plus and PlayStation Portal, while Microsoft, NVIDIA and Tencent could gain from cloud infrastructure, with Xbox cloud gaming expected to hold about 40% share and roughly 220 million hours streamed in the quarter through September; he likened consoles to record players that survive for enthusiasts.
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