Licensing notices reportedly list FSR 1.0 and SMAA for Ocarina of Time Remastered
IT之家, citing X user SuperMetalDave64, reported that the 1.0.0 licensing notices for The Legend of Zelda: Ocarina of Time Remastered include AMD FidelityFX Super Resolution 1.0 and SMAA-related components. The blogger inferred that the remaster uses FSR 1.0 for upscaling and SMAA for anti-aliasing but does not support NVIDIA DLSS. IT之家 cautioned that licensing notices show accompanying software components but do not establish how they run in-game, the actual rendering resolution, or definitively rule out DLSS support.
The licensing entries indicate that FSR 1.0 and SMAA-related components are included in version 1.0.0, providing evidence for a possible graphics technology stack. Their runtime use and the absence of DLSS remain unverified.