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Licensing notices reportedly list FSR 1.0 and SMAA for Ocarina of Time Remastered

AI summary

IT之家, citing X user SuperMetalDave64, reported that the 1.0.0 licensing notices for The Legend of Zelda: Ocarina of Time Remastered include AMD FidelityFX Super Resolution 1.0 and SMAA-related components. The blogger inferred that the remaster uses FSR 1.0 for upscaling and SMAA for anti-aliasing but does not support NVIDIA DLSS. IT之家 cautioned that licensing notices show accompanying software components but do not establish how they run in-game, the actual rendering resolution, or definitively rule out DLSS support.

In-depth insight

The licensing entries indicate that FSR 1.0 and SMAA-related components are included in version 1.0.0, providing evidence for a possible graphics technology stack. Their runtime use and the absence of DLSS remain unverified.

消息称任天堂《塞尔达传说:时之笛》重制版使用 FSR 1.0 超分辨率,不支持英伟达 DLSS - IT之家

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#The Legend of Zelda: Ocarina of Time Remastered#Nintendo#AMD FSR 1.0#AMD SMAA#NVIDIA DLSS

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