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AI cloning fears lead indie studio to delay Steam Next Fest demo

AI summary

Ars Technica reports that indie studio Alliance Arts delayed the planned public demo of its demon-themed Russian Roulette drinking game Drunken Goddess Reflux, which had been set to launch with Steam Next Fest. The studio said it worried the demo's content could be quickly imitated or replicated with AI or other tools, and that such works could be released before its own launch; it now plans closed sessions with rules on posting and streaming gameplay. The report also cites Papers, Please developer Lucas Pope saying he avoids discussing in-progress work, Freya Holmér describing AI-coded copies of her rotating Tetris prototype, and Sos Sosowski calling the situation a bind between not promoting a game and having ideas copied.

In-depth insight

The decision gives a concrete example of an indie studio limiting early access to a demo because of reported concerns that AI tools could replicate its art and gameplay before release.

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Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms. Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.

Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflex, which had been planned to go live with today’s launch of Steam Next Fest.

In a post on social media Friday evening, the Alliance Arts team wrote that, in addition to concerns about managing streaming restrictions, “we’re concerned that the demo’s content could be used to quickly imitate or replicate the game’s presentation and gameplay with AI or other tools and that such works could be released before our launch.”

#Alliance Arts#Drunken Goddess Reflux#Steam Next Fest#Howltide Games#McPixel

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