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Bilibili creator revives shut-down mobile game with AI in under 8 hours

AI summary

A Bilibili creator with about 103 followers revived the shut-down Com2us mobile game Miaozhan Tianxia (妙战天下) using AI, according to a 36Kr article republished from 差评X.PIN; the creator reports the process took 7 hours 53 minutes, 52 messages to the AI and roughly 1.08 billion tokens. The account says the AI located the game's install package and its assets on still-accessible CDN servers, then filled in missing numeric values from old player guides and tested the build before outputting a final version. The article places this alongside other fan revivals, including one for QQ 堂 that it says used 50 billion tokens and added local, LAN and online multiplayer on Windows 10 and 11, and it cites the reverse-engineering community decomp.dev announcing it will shut down on October 16 over misuse of AI for mass game porting.

In-depth insight

The report connects a wave of cheap, AI-assisted fan revivals to legal and ethical strain, noting resellers offering revived games for as little as a couple of yuan and decomp.dev's announced closure over AI-driven mass porting.

如果你最近常刷视频,不难发现一个现象,那就是很多陪你度过童年与青春无数个夜晚,最后却惨遭关服的网游手游们,像是 QQ 堂、使命召唤 OL、妖怪正传、少女咖啡枪、乖离性百万亚瑟王等,成功打赢了复活赛。

复活它们的不是游戏官方,而是一些没啥名气,甚至粉丝只有几百几千的小博主们。

复活老游戏不是什么新鲜话题,但批量复活,复活的还是网游,复活后还能联机对战,那就很夸张了。

可以允许高手在民间,但民间高手。。。是不是有点太多了?

小发之所以质疑,是因为复活老游戏这活,听着就是新瓶装老酒,简单搞搞就完事了,实际上,这份工作相当牛马,纯粹是用爱发电的苦力活。

#Com2us#妙战天下#Bilibili#decomp.dev#QQ 堂#Gameloft#狂野飙车 8:极速凌云

Original · 10 min readRead the original
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