Developer Uses Claude Opus 5.5 for Fishing Game Demo Progress
A developer published the 13th installment of a dev log for a fishing and exploration game, saying its demo is nearly complete while 29 of 40 planned “Ship in a Bottle” vessels have been created. The developer also described using Claude Opus 5.5, TripoAI, ChatGPT, Blender MCP and separate effort-level Claude sessions to support 3D assets, textures and project decisions. They estimated spending of about $900–950, though noted TripoAI had provided paid support and a gifted Max plan since Week 8.
The post provides a concrete first-person example of an AI-assisted indie game workflow, including tool selection, session orchestration, 3D asset production and disclosed costs, but its productivity and spending claims remain self-reported.