Claude Code Game Studios open-source multi-agent game workflow
Donchitos released Claude Code Game Studios, an MIT-licensed template for organizing a Claude Code session as a game-development studio. Its README says the system includes 49 specialized agents, workflow skills, hooks, path-scoped rules, and document templates, with support for Godot, Unity, and Unreal projects.
The project offers a structured, customizable way to coordinate multiple Claude Code agents across game-development roles, although its capability and effectiveness claims have not been independently verified.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Claude Code Game Studios
Turn a single Claude Code session into a full game development studio. 49 agents. 74 skills. One coordinated AI team.
Why This Exists
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
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