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Story

AI otome games lose ground as token costs outrun funding

AI summary

Two heavily funded Chinese AI otome games, Xingmian (by Muyan Zhiyu) and Wuxiangu, opened their second beta tests last month; Xingmian raised nearly RMB 300 million across four 2024 rounds at a USD 120 million valuation, while Wuxiangu took over USD 10 million from ZhenFund and IDG Capital within half a year of founding. But the article says the sector has cooled: almost none of these studios train their own models, relying instead on Zhipu AI, DeepSeek and ChatGPT, so every extra free-form chat turn costs money upstream. EVE, the only AI otome game in official launch, drew backlash for offering just 10 free chat turns a day with monthly passes at RMB 68-328, sending its rating to 2.2, and the authors argue founders lack otome-game experience and staff far fewer people than Love and Deepspace's 300-person team.

In-depth insight

It shows that LLM-powered consumer companion apps now hinge on inference-cost control and content production capacity, not just on plugging into a model.

EVELove and DeepspaceZhipu AI

Original · 12 min readRead the original
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