Xbox Cloud Gaming
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Headlines · 3
- Bloomberg Intelligence: cloud gaming to hit $38B by 2035 as consoles go niche
Bloomberg Intelligence forecasts that streamed games will become a $38 billion market by 2035 and that the dedicated console will stop being a mass-market product, with analyst Nathan Naidu comparing consoles to record players kept alive by enthusiasts and collectors. The case depends on surplus GPU capacity pushing compute prices down late this decade — something Naidu concedes has not happened yet, as AI demand is currently pushing prices up: AWS raised reserved GPU prices about 20% in July, its second rise in six months, amid a memory shortage analysts do not expect to ease before 2028. The report estimates Microsoft holds roughly 40% of streaming with Xbox Cloud Gaming at about 220 million hours last quarter, with Nvidia's GeForce Now ahead on technology and Tencent leading in China; Microsoft announced a next-generation console for 2027 in July while cutting 3,200 roles and shedding five studios. The article also notes Epic chief Tim Sweeney saying the company is retooling for maximum AI acceleration with Claude and Gemini already built into Unreal Engine 6, and a survey of more than 2,300 developers in which 52% said generative AI is harming the industry.
The Next Web · 🔥 0 - Bloomberg: Cloud Gaming and AI Could Eventually End Game Consoles
Bloomberg Intelligence's October 14 industry report predicts the cloud gaming market will reach $38 billion by 2035 and says traditional consoles may eventually lose their mass-market role as cloud gaming spreads. It argues AI makes games more complex and hardware demands higher, so running games in data centers and streaming them over the internet can meet demand better than launching a faster new console every few years. Analyst Nathan Naidu said AI data-center demand has pushed up compute prices but GPU supply may exceed demand by the late 2020s, improving cloud gaming operators' cost economics; Nintendo's cloud efforts are limited, Sony is relatively well placed with PlayStation Plus and PlayStation Portal, while Microsoft, NVIDIA and Tencent could gain from cloud infrastructure, with Xbox cloud gaming expected to hold about 40% share and roughly 220 million hours streamed in the quarter through September; he likened consoles to record players that survive for enthusiasts.
IT之家 AI · 🔥 0 - Developer uses Claude to build Xbox Cloud Gaming homebrew for jailbroken PS5s
Brazilian developer RafaelNGP released a homebrew app called PSBox Cloud Gaming on GitHub that runs Xbox Cloud Gaming natively on a jailbroken PS5, mapping up to four DualSense controllers for Xbox compatibility. Installation involves downloading a .zip, extracting it to a specific folder, mounting the "game" through a homebrew loader and signing in; streams run at 1080p60 and can be upscaled to 4K using the PS5 GPU with AMD FSR 1 or Anime4K, according to the report. The mod was created in part using Claude, and testers report issues including macroblocking, pink artifacts and DualSense vibration problems; after one user asked about local Xbox Remote Play, Rafael said it did not work yet but shipped an update days later enabling it.
Tom’s Hardware · 🔥 0
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