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ohmygame

ohmygame: An open-source, local-first studio for creating and publishing games with AI.

What problem it solves

Making a game requires design documents, art, 3D models, video, code, testing, and publishing, often across several separate tools. OhMyGame brings these activities into one app where an agent can design a game, create its assets, build it, playtest it, and publish it.

Key features

  • Agent-driven game creation — The built-in agent drafts design documents, generates assets, writes code, runs games in a live preview, and attempts fixes after playtesting. It can also work with images, video, 3D models, audio, web search, MCP servers, and plugins.

    Source: README

  • Shared canvas for project materials — Design documents, concept art, video, 3D models, and audio are arranged together on project boards. Nodes can reference one another, and generated results are collected in a shared Asset Library for use in games.

    Source: README, docs

  • Web, interactive-story, and general game support — Projects can target browser games, interactive films, visual novels, story games, or games built with another engine or stack. Interactive stories use connected web pages and a graph-based runtime, while web games remain normal web projects.

    Source: README

  • Publishing and monetization — The app can build a game into a browser-playable link and republish updates to the same link. Plugins also connect games with commercial platforms, and the project takes no cut of game earnings.

    Source: README

  • Flexible models, agents, and integrations — Coding models are available through more than 40 providers, with either subscriptions or API keys. Users can also bring Claude Code, Codex, or OpenCode, connect external agents through the MCP Server, and enable plugins for engines, platforms, and asset tools.

    Source: README

Quick start

Copied verbatim from the project's README.

git clone --branch main https://github.com/WhiteTowerAI/ohmygame.git
cd ohmygame
bun install --frozen-lockfile
bun run dev            # web renderer + local daemon
# or
bun run dev:desktop    # Electron app

Who it may suit

Inference: this project may suit solo game creators who want an AI-assisted workflow spanning design, asset creation, implementation, playtesting, and publishing. It may also suit developers who already use coding agents and want to connect them to game-development tools.

Topics to discuss

  • Which agent workflow produces the most useful results for different game genres?

  • How should interactive stories and web games share tools, assets, and project conventions?

  • Which engine, platform, or asset-tool integrations are most valuable to add next?


Written by ReadmeX AI from the project's README, source and public GitHub data; it may contain mistakes.

Read the original README https://github.com/WhiteTowerAI/ohmygame#readme

ReadmeX opened this community for a trending project; it is not run by the project. Maintainers can claim it from the community page.

github.comhttps://github.com/WhiteTowerAI/ohmygame

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