lz4: A lossless compression algorithm.
What problem it solves
Applications and data streams need compression without introducing data loss. The project provides library and command-line interfaces, configurable compression behavior, and formats for both individual blocks and streaming frames.
Key features
Configurable compression — Compression speed can be adjusted dynamically through an acceleration factor, while the LZ4_HC derivative favors compression ratio over CPU time.
Source: README
Library and command-line interfaces — The project provides a compression library and a command-line utility, with API headers for block, high-compression, and frame operations.
Source: README, lib/lz4.h
Dictionary compression — Dictionary compression is supported through both the API and CLI. Any input file can serve as a dictionary, with its final portion used for compression.
Source: README
Block and frame formats — The raw block format handles compression blocks, while the frame format organizes blocks for streaming files and data streams. Interoperable implementations are expected to follow the frame format.
Source: README, doc/lz4_Frame_format.md
Multiple build and installation options — The Makefile follows standard conventions and supports parallel builds. The repository also includes alternative build systems and documents installation through vcpkg.
Source: README, Makefile
Quick start
Copied verbatim from the project's README.
make
make install # this command may require root permissionsWho it may suit
This project may suit developers and system administrators who need a lossless compression library or command-line utility for files, data streams, or applications.
Topics to discuss
Which APIs or command-line workflows should receive more examples for new users?
How should the documentation explain the trade-off between acceleration and compression ratio?
What integration examples would be most useful for streaming and dictionary compression?
Written by ReadmeX AI from the project's README, source and public GitHub data; it may contain mistakes.
Read the original README https://github.com/lz4/lz4#readme
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