VAST open-sources EdenLive, a real-time world model renderer
VAST released and open-sourced EdenLive, a real-time generative renderer that is a stage result of its Project Eden world-model research. According to VAST, EdenLive takes a simplified proxy scene or reference video, a target first frame and a text prompt, and continuously renders photorealistic or stylized frames along the reference's layout and motion, while an upstream interaction system maintains game rules and world state. VAST says the 5B model exceeds 24 FPS at 720P on a single Nvidia RTX 5090, can generate continuously for minutes and has end-to-end latency in the hundreds of milliseconds. The release includes model weights at multiple sizes, inference code, a technical report and Game Prototype Turbo, a prompt-to-proxy-game skill; the team also acknowledged remaining limits in multi-character identity consistency, small-object control and long-run visual consistency.
If VAST's figures hold, EdenLive moves generative rendering from offline video creation into real-time interaction loops, offering an open-weight rendering layer for games, animation previews and embodied-data augmentation; the frame-rate and latency numbers are vendor claims without independent measurement.
VAST开源实时世界模型EdenLive!单消费级显卡、720P超24FPS – 量子位
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VAST开源实时世界模型EdenLive!单消费级显卡、720P超24FPS

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#VAST#EdenLive#Project Eden#Tripo#Game Prototype Turbo#Nvidia RTX 5090