开发者称 Opus 生成九成代码,做成 20MB 机甲游戏
AI 总结
一位开发者在 r/ClaudeAI 发帖称,其浏览器机甲对战游戏 Mecha Royale 已开发约四个月,约 99% 的代码和内容由 Opus 生成,音效与音乐则使用 ElevenLabs 和 Suno 制作。他表示,飞行员、机甲、建筑等的动画与模型均为程序化生成,是循环连续运行一整周的结果;地图半径约 15 公里,包含数百万个程序化物体(树木、道具、掩体、洞穴、道路和水域),全部装入 20MB 的游戏,并支持与两名好友同乘一架机甲。以上比例、体积与功能描述均为作者自述,尚未经独立核实。
深度见解
该帖展示了开发者把一款多人浏览器游戏的绝大部分代码与内容归功于 AI 模型,但这些比例和体积数字均为作者自述。
| I made a post about my game about a month ago, and I just wanted to share my progress. I've been working on Mecha Royale for about 4 months now. About 99% of the code and content was created using Opus. Sound and music were created using ElevenLabs and Sunos. The animations and models for the pilots, mechas, buildings, etc. are procedurally generated. These are results of /loops literally running non-stop for a full week. The map has a radius of about 15km and contains millions of procedurally generated objects, from trees and props to bunkers and caves, along with roads and water. All of that fits into a 20MB game. The game is fully multiplayer-ready. You can pilot the same mecha with 2 of your friends. Thank you for checking it out. Happy to answer any questions! Edit: You can play the game at www.mecharoyale.com - It's browser-based. No download required. Edit2: Heading to bed now. Be right back to answer more questions! Thank you for your interest! submitted by /u/m0dE [link] [comments] |