Zelda Ocarina of Time remake runs on Android via Banana Native
A Reddit user reportedly ran The Legend of Zelda: Ocarina of Time remake on an Android phone using Banana Native, a free GitHub project that executes the game’s ARM64 code on the phone CPU. The demonstrated output reached about 30 FPS with AI-generated frames, while the underlying game ran at roughly 15 FPS on a Poco F7 Ultra. Compatibility depends on phone-specific driver support.
The demonstration marks a new Android compatibility milestone for the Switch 2 remake, but its apparent 30 FPS performance comes from AI frame generation over roughly 15 FPS native rendering.

The Legend of Zelda: Ocarina of Time remake now runs surprisingly well on phones after just a week of additional emulator development.
Legend of Zelda fans all over the world have been marveling at the Ocarina of Time remake’s visuals and enhanced gameplay systems on the Nintendo Switch 2, but the Android emulator scene has been busy marveling over something just a little bit different. One Redditor got the latest Zelda game running on Banana Native, a free emulator that’s available right now on GitHub.
Ocarina of Time remake performance has now reached a major milestone into the 30 FPS territory with frame gen, which means the game is actually running at around 15 FPS, but then scaled and interpolated using AI frame generation to appear like 30 FPS. Banana Native isn’t a traditional emulator, as it doesn’t emulate hardware. Rather, it uses the game’s own ARM64 code to run on the phone’s CPU. The Switch 2 is powered by a mobile Nvidia chip, after all.
#Banana Native#The Legend of Zelda: Ocarina of Time remake#Nintendo Switch 2#Poco F7 Ultra#Qualcomm Snapdragon 8 Elite (Gen 4)