Fable 5.2 hands-on test spans visuals, coding, and multi-controller UI
A Juejin author tested Fable 5.2 across three examples, including a cyberpunk scene, an unfinished garage scene, and a web demo for up to four PS and Xbox controllers. The author praised the controller demo’s rendering, layout, ghost-slot handling, and one-pass development, while noting that the garage example stopped when quota ran out and had not finished validation. The author also reported that each example cost roughly US$7 and compared Fable 5.2 favorably with Claude Opus 5.5 and Gemini 4, though these observations came from one tester.
The test provides a substantive hands-on look at Fable 5.2’s coding and visual-generation capabilities, including a functional multi-controller web demo, but the evidence remains a single author’s subjective assessment with one incomplete example.
上午我们刚写了一篇“神神叨叨”的文章,晚上手痒痒了。
Fable 5.2 太贵,一般人用不起,测试的意义不是很大,但还是按捺不住,想跑一跑!
“赛博清明上河图”已经跑完了,效果如下:
房子和人物画得已经非常细节了,水里的倒影也画出来了,赛博审美也不错,立体感做得也很好。动态图的空间感也不错,静态图稍微有一些堆叠感。
“甲维斯的车库”跑了一半,配额就没了。