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Story

Fable 5.2 Built a Playable 12-Level Beat ’Em Up in One Run

AI summary

The author reports that Claude Code with Fable 5.2 completed a playable 12-level, 18-character beat ’em up from his nephew’s drawings during one overnight run. The project included original art and audio, four-player controller support, automated browser testing across all 12 stages, and subsequent feature additions; its final tally was roughly 600 Claude requests over two days and about 340 million tokens including cache usage.

In-depth insight

This is a notable first-person demonstration of an AI coding agent carrying a substantial, playable game from loose drawings through code, assets, testing, and iteration, though the result has not been independently verified.

LLMs can make complete multi-level games that are fun.

Image 1: The Aiden's Revenge key art: the family heroes, Doggo and three of the villains under a stormy sky

TL;DR - Fable 5.2 one-shotted my nephew's dream game from a bunch of drawings, and it's a lot of fun. You can try it here.


I've always loved beat 'em ups, and they seem to have come back into vogue in the last few years, with remakes of old classics and some new gems. When my nephews visit, I use it as an excuse to try them out.

Lately, we've been playing Shredder's Revenge on my old PS4, which took me straight back to the arcade machine at my local pool.

#Anthropic#Claude Code#Claude Fable 5.2#OpenAI#ChatGPT Images 2.5#ElevenLabs

Original · 6 min readRead the original
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