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Can AI Take Time and Money Away From Mobile Games?

AI summary

游戏葡萄, republished by 36Kr, argues that AI may be beginning to compete with mobile games for users’ time and spending. The article combines anecdotes about DeepSeek-based virtual companions and AI-assisted creation, while acknowledging that AI has not yet become a mass-market alternative to games.

In-depth insight

The article highlights a possible change in consumer attention from passive game consumption toward AI-driven companionship and creation, but its evidence is mainly anecdotal and commentary.

前一阵葡萄君看到个帖子,楼主说:现在比起给手游氪金,还不如订阅 AI 做开发给的正反馈强。当时我就在想:这一天终究还是来了。

其实自从御三家开始推出订阅制,并且各种卷新版本之后,AI 圈就有过这样一种调侃:AI 大模型本质上是一种二游啊!你看这大小月卡、版更节奏和粉丝对线,不全对上了?

当时大家说这话,基本还是在玩梗,毕竟两码事不能直接那么比——不然像手机、汽车这些圈子,岂不是也能当成二游了……

Some source content is omitted. Continue reading on the original site.

#DeepSeek#Claude#Kimi#Codex#Claude Code#豆包#Zeta#Tipsy Chat#ChatBox#Harness

Original · 12 min readRead the original
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