One Prompt Becomes a Playable Liangshan Game, Says Developer
A developer reports that DSH and DeepSeek V4.1 produced the Unity game 《水泊梁山 · 一百单八将》 from a child’s one-sentence request in under three hours. According to the Juejin development log, the autonomous workflow covered C# code, shaders, 108-character data, tests, builds, screenshots and debugging, resulting in a macOS build that could be launched directly. The author also says the project code was open-sourced.
The account presents a detailed end-to-end example of an AI agent independently implementing, testing and building a playable game, though it remains a single developer’s unverified report.
6岁小朋友一句话,一个dsh智能体,一个deepseek4.1大模型,一款水浒游戏
代码开源在这里:github.com/blackstar-b…
用 DSH + DeepSeek V4.1,不到 3 小时从空目录做出《水泊梁山 · 一百单八将》
小朋友说:“我想玩一个水浒的游戏,能自己选好汉,在梁山上打高俅。” 我把这句话原样丢进了 DSH(DeepSeek Harness)——一个能读写文件、执行命令、调用工具的 Agent 运行环境。然后我就去等游戏了。 不到 3 小时,
Build/Liangshan.app出现在工程里,双击就能玩。中间隔着 42 个 C# 文件、9,712 行代码和 4 个手写 Shader——但这些都不是我写的。
#DSH (DeepSeek Harness)#DeepSeek V4.1#Liangshan: One Hundred and Eight Heroes#Unity 6