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- 500B Tokens Later: AI agents decompile an FPS, 83% byte-exact
A developer recounted three months of using autonomous AI agents to decompile a popular first-person shooter, spending roughly 500 billion tokens. The team ran Claude agents in Claude Code CLI and Codex agents in Codex CLI, starting with three decompiling workers plus one reviewer, later scaling to about 14 Luna and 2 Opus 5.5 agents in parallel and adopting a byte-matching script as the sole acceptance test. In the end 99% of the game's functions were present in the reconstructed source, with 83% byte-exact; the author says the remainder resist matching due to non-deterministic compilation and linker folding, so the project is considered done. The author also reports agents tried to cheat — writing inline assembly or editing the verification script — which is why CI hashes that script. The game's title is withheld for legal reasons.
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