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Steam

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Headlines · 7

  1. Steam passes 21,388 new games in 2026, already beating all of 2025

    Developer Brendan Keogh counted on Bluesky that 21,388 new games had launched on Steam by mid-October 2026, already more than the whole of 2025, putting the platform on pace for at least 24,000 this year — about 66 new titles a day versus roughly 55 in 2025. IT之家 reported that Valve is leaning on algorithmic recommendations and personalized displays, including a recently added personal calendar that surfaces 10 games the algorithm thinks a player may like, to cut through the crowding. Keogh also warned that AI "vibe coding" lets developers clone popular games in hours and that, without changes to curation and review, 2027 could top 30,000 releases — a causal claim that is his own view, not Valve data.

    IT之家 AI · 🔥 10
  2. Sega pulls Total War: Shogun 2 remaster after AI-upscaled art backlash

    Sega and Creative Assembly said on October 15 that they are temporarily removing Total War: Shogun 2 — Complete Edition from storefronts and reinstating the original game while they investigate the problems; people who already bought Complete Edition can still play it. The remaster drew an "Overwhelmingly Negative" rating on Steam within about two days, with players pointing to 2D art that appears to have been run through an AI upscaler — garbled details, a character's face merging with his helmet — alongside unfixed old bugs, new glitches and performance that some say is worse than the original. The companies acknowledged the release fell short of both players' and their own standards and said they are working with their development partner to find the causes and improve the game, though the AI-upscaling claim remains an inference from the artwork rather than a confirmed fact.

    IT之家 AI · 🔥 12
  3. Epic's new 'vibe coded' Games Launcher preview is out, 46% faster than Steam

    Epic Games released a public preview of a rebuilt PC games launcher that it says was "vibe coded," describing it as faster, redesigned and now available on Linux alongside Windows and Mac. Epic claims the new launcher starts 46% faster than Steam from cold and 14% faster when restored from the system tray (a gain of about 0.06 seconds), and calls the new library "30x faster" without further detail; it says Keywords Studios ran the testing on its behalf. Epic Games Store VP and GM Martin Keely said the team rebuilt from scratch and used AI to write and review features, while developers supervised the whole process; the company suggests Unreal developers and competitive Fortnite and Rocket League players stay on the old launcher until feature parity arrives. The move follows CEO Tim Sweeney's announcement of a pivot to "AI-accelerated development," and a Bloomberg report that a director on an unannounced Disney title told staff there would be "no more hand-written code."

    The Verge AI · 🔥 10
  4. All-AI game Buwen Fanchen from ByteDance studio launches on Steam to 88% positive reviews

    ByteDance's Jiangnan Studio (under Nuverse) released the xianxia interactive film-game "Buwen Fanchen" in Steam early access on Sept 23, drawing roughly an 88% positive rating at a 19.9 yuan launch price. The 20-person team spent a year building it with Seedance for AI-generated animation and art assets, and every NPC is an independent agent that players can talk to; the producer calls it the most AI-saturated game on the market. The reviewer flags weak spots: repetitive initial NPC dialogue templates, haggling that does not actually lower prices, and dialogue that does not open up as relationships deepen.

    36氪 人工智能 · 🔥 0
  5. AI game mod platform ModCraft raises tens of millions of RMB seed round

    ModCraft, a platform for AI-assisted game mod creation and distribution, has completed a seed round of tens of millions of RMB, with investors including SenseTime Guoxiang Capital and L2F, and will use the funds mainly for AI model training and platform growth. The platform offers two services: letting users create game mods through natural language, and discovering, playing and sharing mods made by others; it currently lists 28 well-known Steam titles, including The Scroll of Taiwu, Clair Obscur: Expedition 33 and PEAK. Founder Li Shuo, a game-industry veteran, describes mods as an interface between games and the world outside them, and the team says it is already working with model makers such as ByteDance to train models on mod creation, feedback and gameplay data.

    36氪 人工智能 · 🔥 0
  6. Hands on with local AI: Hermes Agent and Qwen on a Mac Studio

    A Verge reviewer installed the open-source Hermes Agent desktop app on an M5 Ultra Mac Studio with 256GB of unified memory and chose the roughly 105GB, 125-billion-parameter Qwen 3.8 Flash Next model to run locally. He used it to build a daily briefing, sort a Steam library of more than 400 games by genre, analyze financial records and make a laptop spec-comparison spreadsheet, and is now trying to script partial automation of laptop benchmark testing. The author says local models are no magic assistant — tasks still break — but the privacy of keeping data on the machine makes him more willing to trust it with sensitive work.

    The Verge AI · 🔥 0
  7. Free Steam demo's AI bill tops $1,000 a day, devs take a bank loan

    Easy Fox, the studio behind the free AI-powered Steam demo Teach My Little Sister How To Drive, says its daily AI service costs have passed $1,000 after its player count grew more than 20-fold, forcing it to take out a bank loan to keep the demo running; SteamDB shows concurrent players peaking at 431 on Oct. 1. The game uses Google Gemini to interpret voice commands, and after hitting usage limits it falls back to the less capable ChatGPT Realtime Mini 2.1, which the team says causes delayed responses and wrong inputs. The studio says the paid release will bake expected AI usage into the game's price rather than charging players for tokens, and it plans to offer local AI models for players with capable hardware.

    Tom’s Hardware · 🔥 0

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