Sony Interactive Entertainment
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- Sony patent outlines AI bosses that learn player habits mid-fight
Sony Interactive Entertainment has published a patent application titled "AI-adapted non-player character for video game system," describing machine learning that lets NPCs and bosses dynamically adjust their behavior based on player performance. The system collects data such as player reaction speed, dodge/block/parry success rates, weapons and items used, and retry counts, while also analyzing which boss attacks are commonly evaded or countered, then uses the results to modify character behavior — potentially in real time during a fight. The filing also mentions NPC dialogue, appearance and voice traits such as pitch and volume changing with player behavior; it remains a patent application only.
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