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PS5LM

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Headlines · 2

  1. llama.cpp on a jailbroken PS5: run any GGUF model natively

    A GitHub project called PS5LM drew attention on Hacker News with a title claiming it lets a jailbroken PlayStation 5 run any GGUF-format model natively through llama.cpp. The only available information is the project title and the forum discussion link, with no details on inference speed, model sizes supported, or the required firmware or jailbreak version. It therefore reads as a hobbyist porting experiment whose real-world usability still needs more testing.

    Hacker News · AI(100+ 分) · 🔥 20
  2. Jailbroken PS5 runs 27B local AI models at 20 tokens/sec

    GitHub developer cobanov previously ported llama.cpp to the PS5 as the community project PS5LM, but it ran as a CPU payload limited to roughly 6.25 GiB of RAM and mainly handled small 0.8B and 2B models. Reddit user u/AdIllustrious7246 then forked it into a native app that reaches the console's GPU through PS5_Vulkan, a port of the RADV graphics driver, raising usable memory to about 11.4 GiB and running Qwen 3.8 27B with low-bit quantization (such as IQ2_XXS) at roughly 20 tokens per second. The developer also reported about 61 tokens/sec for Gemma 4 E4B and 124 tokens/sec for Llama 3.2 3B, and added a dashboard showing live generation speed, GPU/CPU usage, power draw and temperatures, plus an OpenAI API-compatible interface for LAN access. All figures are the developer's own publicly posted results, require a jailbroken console and specific firmware (docs list 7.00 to 13.60), and are not an official Sony feature.

    cnBeta · 🔥 6

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