AnyGameRenderer
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- AnyGameRenderer brings entity-consistent rendering to simple game footage
Ruicong Liu and four coauthors present AnyGameRenderer, an arXiv paper describing a video-to-video generative renderer that upgrades simple game footage with characters, motion detail and effects while preserving layout, camera movement, entity positions and timing. The system accepts plain video without engine buffers, per-object class labels or low-poly proxies. It is implemented through LoRA fine-tuning of the 33B-parameter MiniMax-H3 ref2va model and trained on about 10,000 paired clips from agent-made games exported through GEAR, Unreal Engine and real gameplay recordings.
Hugging Face · Papers · 🔥 0
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