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Claude Opus 5.5 生成复古游戏配乐获好评

AI 总结

Simon Willison 在博客中测试 Claude Opus 5.5 的作曲能力,要求它先设计一种简单的文本音乐格式、再构建一个能在浏览器中播放该格式的 artifact,并附上示例曲目,风格对标初代《猴岛小英雄》。结果生成了一个名为 Scrimshaw Jukebox 的像素风网页播放器,内含六首原创冒险游戏曲目(如 Moonlit Harbor、The Ghost Galleon 等),用纯文本乐谱描述、由浏览器内合成器演奏,并提供钢琴卷帘视图和编辑功能。作者称结果「出乎意料地好」,同时也承认它比自己预想的更贴近猴岛主题。

为什么重要:这是又一条关于文本模型近期涌现出「非文本创作」能力的轶事性观察,但作者自己也表示需要用更多新老模型做对照实验才能确认这是新能力还是早已存在。

AnthropicClaude Opus 5.5Scrimshaw Jukebox

5
来源原文Simon Willison's Weblog · 约 2 分钟读完

I wanted to see if Claude Opus 5.5 could compose music, so I tried this:

I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact

I am looking for music of the quality of the original secret of Monkey Island

It leaned a lot harder into the Monkey Island theme than I had intended, but the results are surprisingly good.

I wonder if the ability to compose competent music is similar to the 3D graphics thing - a new capability for text models that emerged in the past few months?

Would need some careful experiments with other recent and not-so-recent models to confirm if this is new or if they've been able to do this for a while.

阅读原始来源 →

前因后果

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  6. AI 用户分成四类,个人智能体还不是未来界面Ben's Bites · Anthropic

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